63 lines
4 KiB
Markdown
63 lines
4 KiB
Markdown
# Lelkins's Perf-MC: I love building brown bricks with <del>Mine¢rap</del> MineClone!
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Fork of a Fork of the [mc-textures pack by EliasFleckenstein](https://github.com/EliasFleckenstein03/mc-textures), the fork in question being [perfectmc by rudzik8](https://github.com/rudzik8/perfectmc), with the purpose of making Mineclone 2 feel like Minecraft, brick by brick.
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Blah, blah, blah, legal crap about how Micro$oft owns the Mine¢rap textures, how they shouldn't be sold or something, I genuinely don't give a rat's ass about any of that. A pirate's life's for me and I'm helping you all (especially the fellas that gave up Minecraft to move to a better place) with this texture stuff.
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Personal use only. "*be greedy and eat bruger*" -random inside-inside joke that only i know
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## Credits:
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- Some textures are from shmoobalizer's [Developer Art+ texture pack](https://www.planetminecraft.com/texture-pack/developer-art-plus/), since I didn't change every texture, only the ones I caught missing. Sorry for the asset mishmash.
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- Obsidian Boat texture is not by me, but obtained from [the group nanite's TheObsidianBoat datapack](https://github.com/nanite/TheObsidianBoat).
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- Amateurly effortless recolors and edits by yours truly, all made in Kolourpaint (like the leather armor, not really good amethyst texture edits, shield gui and slime face "fix").
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Again, will mention these too, as without them, this wouldn't exist:
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- [mc-textures by EliasFleckenstein](https://github.com/EliasFleckenstein03/mc-textures)
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- [perfectmc by rudzik8](https://github.com/rudzik8/perfectmc)
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## Changes from the mc-textures (kept here cause i didn't do these)
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- Fixed the fire flame animated texture (scaled it to the default MCL size and copied for the HUD/Entities)
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- Fixed the flowing water/lava texture (moved the second vertical tileset to the bottom so Minetest renders it normally, not as 32x)
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- Fixed the experience bar texture (just renamed it lol)
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- Added support for some (but not all currently) mods from MineClone 5 (and for [one my mod](https://git.minetest.land/rudzik8/mcl_emerald_stuff))
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- Added spawn egg textures for every mob (...not sure about the ``extra_mobs``)
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- Made banners look by using 3D inventory texture (just like in Mine¢raft)
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- Made beds look more mc-alike (currently not all bed colors done but i'm working on it)
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- Made crosshair (both normal and object) use more visible texture (just more wide default crosshair with black outline, so it's visible when looking on white stuff)
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**↑** *object crosshair is just normal with a small plus below*
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- Fixed redstone stuff (repeaters, comparators, levers...)
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- Fixed some textures for ``mcl_armor`` (like 2D previews, inv textures, just textures and etc BUT not everything)
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- **And more!**
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## lelkins was here. changes from perfect-mc
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- changed leather armor with not that great edited graphics. hey, at least it looks better than the ones from perfect-mc
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- changed compostor and the other furnaces
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- underwater stuff like kelp and seagrass is now minecrap-like
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- gave the slime mob a face
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- shield is now fully shieldy, including the first person image that i had to screenshot and edit!
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- banners work but look weird in the inventory side
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- barrels
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- most of the deepslate types
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- partial brewing stand fix (the model is at fault)
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- beds accomodated to the 0.80 mcl2 update (breaks mcl5 sadly!)
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- grindstone
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- amethyst shards and co
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- campfires!!
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- heart of the sea and nautilus shell
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- lodestone
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- most of the mangrove blocks
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- boats!
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and so many more that i actually forgot!! i am not sure if it's genuinely everything. the only things NOT changed currently are:
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- that cool other compass
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- horse armor
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- some stuff i may have forgot.
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i got some of the stuff that are missing from both packs added here, like barrels and stuff most people don't even think about. AND SHIELDS.
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> "Oh look, a free iPad!"
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>
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> -Inspector Gadget
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# note
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i tested with the current version of mineclonia and it works better and didn't need to change much compared to mineclone 2 so use that i guess
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